Fort Mason Center PIER 2 REOPENING CELEBRATION

Video

Fort Mason Center San Francisco

PIER 2 REOPENING CELEBRATION

This was a really unique opportunity and I got to work on with the famous Matthew Eben Jones as the lead. The mapping was really simple for this gig, but we still had to calibrate two of the Christie 7.5k’s so that they would overlap seamlessly.

The most exciting thing about this gig was the content we were able to work with. We were provided maps of Fort Mason all the way back to the late 1700’s, and we were asked to create an animation of them in chronological order. We overlapped every decipherable image to form an hour long animation of the geography and architecture slowly changing over time.  We also created an animated timeline so that the date would be displayed with each image.


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First Look Sonoma’s Visual Wizardry : H2M Preview Performance

The first look into First Look Sonoma’s Visual Wizardry

I worked with Matthew Eben Jones and Logan Johnston on this project for First Look Sonoma. Matt Jones was our creative and technical lead, and due to his expertise I also learned a lot about theater production and rigging. This was a really fun project, and we got to do a lot of experimenting for the purpose of developing the final concept for the official debut.

Matthew Eben Jones filmed most of the video content on an organic farm in Sebastopol, California. Logan Johnston and I created the animations with Cinema 4D, After Effects, Mandelbulb 3D, and TouchDesigner.

For this project we used one laptop running QLab, one laptop running ResolumeMadMapper, and Processing, and a desktop PC running TouchDesigner.

We used QLab so the stage director could just push “go” to trigger the next cue in each scene. QLab would then send an OSC message to both of the other computers simultaneously.

First Look Sonoma Presents:
MIDI

The laptop running Resolume and MadMapper was using all three outputs on the Matrox Triplehead2Go Display Port edition. This laptop was also running Processing to send a video Syphon feed from Resolume.

We were really eager to use TouchDesigner for many reasons. We experimented with a lot of different techniques such as using the X-box Kinect for motion tracking, and we are still working on some ideas for the official debut.

KinectExp by Di

We ended up using TouchDesigner with CamSchnappr for 3D mapping parts of our stage. We had two fake rock faces on either side of the stage made out of scraps of spray painted card board and then staple gunned to the barn doors. We used the Kinect with the Skanect software to scan in 3D models of our rock faces. We cleaned up the models in Cinema 4D, imported them into TouchDesigner, used CamSchnappr to snap our geometry into perspective, textured the geometry with rendered animations, and also created realtime animations with the geometry.

Here is a video of our Augmented Reality Testing

Occidental Arts and Ecology Center in Occidental California.

Occidental Arts and Ecology Center in Occidental California.

One of the really great things about building a cueing system in TouchDesigner is having uncompromisable control over every parameter with each cue. Once we programmed all of the cues we didn’t have to touch anything during the performance. The only clicking was the stage directors single mouse click for the beginning of each scene. The computer running Qlab would send Touchdesigner a single cue which would point to a specific row in a table. Each column in the table contained the values for the effects and video cues for that scene. Thank you Matthew Reagan for your help with setting up the cue list.

Python in Touchdesigner.

Python in TouchDesigner.

Simple Python scripts go a long way.

Simple Python scripts go a long way.